Very Old Red Dragon: CR 21; Gargantuan dragon (fire); HD
31d12+248, hp 449; Init +4; Spd 40 ft., fly 200 ft. (clumsy); AC 36,
touch 6, flat-footed 36; Base Atk +31; Grp +56; Atk +40 melee
(4d6+13, bite); Full Atk +40 melee (4d6+13, bite), +35 melee
(2d8+6, 2 claws), +35 melee (2d6+6, 2 wings), +35 melee (2d8+19,
tail slap); Space/Reach 20 ft./15 ft. (bite 20 ft.); SA breath weapon,
crush, frightful presence, snatch, spell-like abilities, spells, tail
sweep; SQ damage reduction 15/magic, darkvision 120 ft., immunity
to fire, sleep, and paralysis, low-light vision, spell resistance 25,
vulnerability to cold; AL CE; SV Fort +25, Ref +19, Will +25; Str 37,
Dex 10, Con 27, Int 22, Wis 23, Cha 22.
Skills and Feats: Appraise +31, Bluff +37, Concentration +28,
Craft (trapmaking) +18, Hide +2, Intimidate +39, Jump +48,
Knowledge (arcana) +31, Knowledge (local) +31, Knowledge
(religion) +31, Listen +37, Search +37, Sense Motive +37, Spellcraft
+39, Spot +37, Use Magic Device +22; Awesome Blow, Flyby
Attack, Cleave, Great Cleave, Improved Bull Rush, Improved Initiative,
Iron Will, Lightning Reflexes, Power Attack, Snatch,
Breath Weapon (Su): 60-ft. cone, damage 18d10 fire, Reflex
DC 33 half.
Crush (Ex): Area 20 ft. by 20 ft.; Medium or smaller opponents
take 4d6+19 points of bludgeoning damage, and must succeed on
a DC 33 Reflex save or be pinned; grapple bonus +56.
Frightful Presence (Ex): 270-ft. radius, HD 30 or less, Will DC
Snatch (Ex): Grapple bonus +56; claw against creature of
Medium or smaller for 2d8+6/round, bite against Large or smaller
for 4d6+13/round, or 8d6+26 if the dragon does not move;
snatched creature can be flung 90 ft. for 9d6 points of damage.
Spell-Like Abilities: 9/daylocate object; 3/daysuggestion.
Caster level 13th; save DC 16 + spell level.
Spells: As 13th-level sorcerer.
Typical Sorcerer Spells Known (6/8/8/7/7/7/5; save DC 16 + spell
level): 0arcane mark, dancing lights, detect magic, ghost sound, guidance,
mage hand, prestidigitation, read magic, resistance; 1stalarm,
chill touch, divine favor, magic missile, shield; 2ndcats grace, cure
moderate wounds, darkness, detect thoughts, invisibility; 3rddeeper
darkness, dispel magic, haste, protection from elements; 4thcharm
monster, emotion, restoration, spell immunity; 5thcircle of doom, feeblemind,
shadow evocation; 6thacid fog, heal.
Tail Sweep (Ex): Half-circle 30 ft. in diameter, Small or smaller
opponents take 2d6+19 points of bludgeoning damage, Reflex DC